Your rocket is on a tether around a planet or a star. Tap once to fire the thruster and let go - you fly straight and latch onto the next body you pass near. Miss everything and you drift off the screen. That is the only way a run ends.

The camera only ever climbs, so every hook permanently raises the floor beneath you. The higher you get the heavier the sky becomes: more stars, bigger slings, tighter release windows.

  • One input. Tap, click, or Space. That is the whole game.
  • Real orbital mechanics - mass and radius drive every swing, so a star throws you further than a planet and you can see it coming.
  • Tight latches build a combo up to x9.
  • Hazards: rogue meteoroids, and amber planets that crumble about 1.5s after you grab them.
  • No install, no ads, no account needed. Works on phones.
  • Add ?seed=123 to the URL to replay a deterministic layout.

Zero dependencies, zero build step, open source: https://github.com/leopechnicki/skyhook

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